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slot machine
(American), fruit machine (British), or poker machine (Australian) is a
casino gambling machine with three or more reels which spin when a
button is pushed. Slots are also known as one-armed bandits because slot
machines were originally operated by a lever on the side of the machine
(the one arm) instead of a button on the front panel, and because of
their ability to leave the gamer penniless. Many modern machines still
have a legacy lever in addition to the button.
Slot machines include a currency detector that validates the coin or
money inserted to play. The machine pays off based on patterns of
symbols visible on the front of the machine when it stops. Modern
computer technology has resulted in many variations on the slot machine
concept. Slot machines are the most popular gambling method in casinos
and constitute about 70 percent of the average casino's income.[1] It is
estimated that thirty percent or more of the profits from gambling
machines come from problem gamblers
History
Sittman and Pitt of Brooklyn, New York, U.S. developed a gambling
machine which was a precursor to the modern slot machine. It contained
five drums holding a total of 50 card faces and was based on poker. This
machine proved extremely popular and soon many bars in the city had one
or more of the machines bar-side. Players would insert a nickel and pull
a lever, which would spin the drums and the cards they held, the player
hoping for a good poker hand. There was no direct payout mechanism, so a
pair of kings might get the player a free beer, whereas a royal flush
could pay out cigars or drinks, the prizes wholly dependent on what was
on offer at the local establishment. To make the odds better for the
house, two cards were typically removed from the deck: the ten of spades
and the jack of hearts, which cut the odds of winning a royal flush by
half. The drums could also be re-arranged to further reduce a player's
chance of winning.
Description
A person playing a slot machine purchases the right to play by inserting
coins, cash, or in newer Ticket-In, Ticket-Out machines, a bar-coded
paper ticket, into a designated slot on the machine. The machine is then
activated by means of a lever or button, or on newer machines, by
pressing a touchscreen on its face. The game itself may or may not
involve skill on the player's part — or it may create the illusion of
involving skill while only being a game of chance.
The object of the game is to win money from the machine. The game
usually involves matching symbols, either on mechanical reels that spin
and stop to reveal one or several symbols, or on simulated reels shown
on a video screen. The symbols are usually brightly colored and easily
recognizable, such as images of fruits, numerals or letters, and simple
shapes such as bells, diamonds, or hearts; newer video-based machines
use animated cartoon characters and images of popular actors or singers
Virtual Reels
Old mechanical slot machines had a set number of reels containing a set
number of symbols, each equally likely to appear on the payline after
each spin. In the 1980s, however, slots makers incorporated electronics
into their products and programmed them to weigh particular symbols.
Thus the odds of losing symbols appearing on the payline became
disproportionate to their actual frequency on the physical reel. In 1984
Inge Telnaes received a patent for a device titled, "Electronic Gaming
Device Utilizing a Random Number Generator for Selecting the Reel Stop
Positions." International Gaming Technology IGT bought the Telnaes
patent and now all slot manufacturers using what has come to be known as
Talneas mapping or reel mapping must license the patent from IGT. The
1984 patent granted on this technology (United States Patent No. 4 448
419) states: “It is important to make a machine that is perceived to
present greater chances of payoff than it actually has within the legal
limitations that games of chance must operate.
Skill stops
Skill stop buttons predated the Bally electromechanical slot machines of
the 1960s and 70s. They appeared on mechanical slot machines
manufactured by Mills Novelty Co. as early as the mid 1920s. These
machines had modified reel-stop arms, which allowed them to be released
from the timing bar, earlier than in a normal play, simply by pressing
the buttons on the front of the machine, located between each reel.
'Skill stop' buttons were added to some slot machines by Zacharias
Anthony in the early 70s. These enabled the player to stop each reel,
allowing a degree of 'skill' so as to satisfy the New Jersey gaming laws
of the day which required that players were able to control the game in
some way. The original conversion was applied to approximately 50 late
model Bally slots and is the first known use of the skill stop on slot
machines. Because the typical machine stopped the reels automatically in
less than 10 seconds, weights were added to the mechanical timers to
prolong the automatic stopping of the reels. By the time the New Jersey
Alcoholic Beverages Commission (ABC) had approved the conversion for use
in New Jersey arcades the word was out and every other distributor began
adding skill stops. The machines were a huge hit on the Jersey Shore and
the remaining unconverted Bally machines were destroyed as they had
become instantly obsolete.
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